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Apocalyptic City

GAME ANALYSIS

How I Think About Story in Games

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Story Stack Analysis

This examination breaks down Dishonored 2 using the “Story Stack”, a method of defining core game components within a framework of flexibility, all with the intention of serving a core player fantasy. Here, I apply the Story Stack to Dishonored 2 and pitch three new story concepts that support the Player Fantasy, Player Actions, Economy, and World of the original game.

Iterating for Design

How do I incorporate design into a story pitch? When a game incurs design changes, how do I iterate on story? Find out for yourself as I pitch the horror game Final Girl Redux, then watch as I break down the changes and rework the story to fit a newly introduced gameplay mechanic!

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